Large City: Dá̌s Cûntʰǖmä Éer

Dá̌s Cûntʰǖmä Éer

Dá̌s Cûntʰǖmä Éer
Example Goblin architecture.
StateConfederation of Goblin Tribes
ProvenceChesia Republic
RegionMûyû Miya Woodlands
Founded1346
Community LeaderHigh Chief Lempes Achanodon Lagotes
Area302 km2 (120 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation682 m (2237 ft)
Average Yearly Precipitation225 cm/y (88 in/y)
Population72440
Population Density239 people per km2 (603 people per mi2)
Town AuraInvocation
Naming
Native nameDá̌s Cûntʰǖmä Éer
Pronunciation/dɛ̌z/ /kʌ̂ntʰūːɱæ/
Direct Translation[exotic] [trauma; wound]
Translation[Not Yet Translated]

Dá̌s Cûntʰǖmä Éer (/dɛ̌z/ /kʌ̂ntʰūːɱæ/ [exotic] [trauma; wound]) is a subtropical Large City located in the Chesia Republic of the Confederation of Goblin Tribes.

The name Dá̌s Cûntʰǖmä Éer is derived from the Goblin language, as Dá̌s Cûntʰǖmä Éer was founded by Béchvē Vúnvér 'Dubarry Vixen' Cúnḱ Rä̋ch Ca̋m Ca̋chv Sēb, who was culturaly Goblin.

Climate

Dá̌s Cûntʰǖmä Éer has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 16°C (60°F). Dá̌s Cûntʰǖmä Éer receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the summer. Dá̌s Cûntʰǖmä Éer covers an area of nearly 302 km2 (120 mi2), and an average elevation of 682 m (2237 ft) above sea level.

Overview

Dá̌s Cûntʰǖmä Éer was founded durring the early 14th century in winter of the year 1346, by Béchvē Vúnvér 'Dubarry Vixen' Cúnḱ Rä̋ch Ca̋m Ca̋chv Sēb. The establishment of Dá̌s Cûntʰǖmä Éer suffered from many setbacks, delays, and obsticles, most notably a group of Dá̌s Cûntʰǖmä Éer which required millitary assistance exterminate before the community could finish being built.

Dá̌s Cûntʰǖmä Éer was built using the conventions of Goblin durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Dá̌s Cûntʰǖmä Éer is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Dá̌s Cûntʰǖmä Éer is was constructed arround several restrictive canals mainstreets which cross one another at certain axies, with smaller streets branching off of them to premit acess to the many buildings deeper into the road network. The overall fashion is remenessent of a circulatory system, or other organic construct, and is quite effishent in its design. The city sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. Dá̌s Cûntʰǖmä Éer's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the city's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The boondoggle-of-a-fortified wall has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

The first thing you notice about Dá̌s Cûntʰǖmä Éer is the large sign at the entrance welcoming you to their humble city. Children come up to you and say hi, some asking if you’ve fought any big monsters, and others just zipping away after their hello. The adults are much the same. By the time you’ve made it a significant way into the town you’ve been invited to a tavern for a pint to drink in exchange for news of the world. You’ve also had no less than three older women give you a sweetroll and direct your attention to their still unmarried children. It would be creepy if it wasn't so sincere.

Civic Infrastructure

Dá̌s Cûntʰǖmä Éer possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Dá̌s Cûntʰǖmä Éer has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Dá̌s Cûntʰǖmä Éer has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Dá̌s Cûntʰǖmä Éer. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Dá̌s Cûntʰǖmä Éer's parks.

Dá̌s Cûntʰǖmä Éer has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Dá̌s Cûntʰǖmä Éer.

Dá̌s Cûntʰǖmä Éer has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Dá̌s Cûntʰǖmä Éer has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Dá̌s Cûntʰǖmä Éer has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Dá̌s Cûntʰǖmä Éer has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Dá̌s Cûntʰǖmä Éer has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dá̌s Cûntʰǖmä Éer has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Dá̌s Cûntʰǖmä Éer has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Dá̌s Cûntʰǖmä Éer's public wards, blessings, and other arcane systems.

Dá̌s Cûntʰǖmä Éer has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Dá̌s Cûntʰǖmä Éer possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Dá̌s Cûntʰǖmä Éer's grid is powered by hydrogalvanic generators.

Dá̌s Cûntʰǖmä Éer's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Dá̌s Cûntʰǖmä Éer has a first rate hospital which caters to anyone in need of long term medical care.

Dá̌s Cûntʰǖmä Éer has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Dá̌s Cûntʰǖmä Éer has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Dá̌s Cûntʰǖmä Éer's natural decorations nor waterways.

Dá̌s Cûntʰǖmä Éer has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Dá̌s Cûntʰǖmä Éer has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Dá̌s Cûntʰǖmä Éer has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Dá̌s Cûntʰǖmä Éer is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Two or more groups of citizens within Dá̌s Cûntʰǖmä Éer hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Dá̌s Cûntʰǖmä Éer's garrison was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Dá̌s Cûntʰǖmä Éer all of the cats speak the local language with prefect diction.

The Wolpertinger near Dá̌s Cûntʰǖmä Éer are known to be quite timid.

Dá̌s Cûntʰǖmä Éer's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves performance art to channel Invocation energies of tier 3 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 143
  • Farmers: 190
  • Farm Laborer: 381
  • Hunters: 249
  • Milk Maids: 185
  • Ranchers: 98
  • Ranch Hands: 222
  • Shepherds: 176
    • Farmland: 294830 m2
    • Cattle and Similar Creatures: 18110
    • Poultry: 217320
    • Swine: 14488
    • Sheep: 724
    • Goats: 144
    • Horses, Mounts, and Beasts of Burden: 7244

Craftsmen

  • Arms and Toolmakers: 139
  • Blacksmiths: 157
  • Bookbinders: 96
  • Buckle-makers: 102
  • Cabinetmakers: 150
  • Candlemakers: 249
  • Carpenters: 229
  • Clothmakers: 226
  • Coach and Harness Makers: 79
  • Coopers: 185
  • Copper, Brass, Tin, Zinc, and Lead Workers: 101
  • Copyists: 69
  • Cutlers: 60
  • Fabricworkers: 168
  • Farrier: 413
  • Furriers: 46
  • Glassworkers: 241
  • Gunsmiths: 162
  • Harness-Makers: 70
  • Hatters: 146
  • Hosiery Workers: 51
  • Jewelers: 85
  • Leatherwrights: 185
  • Locksmiths: 75
  • Matchstick makers: 116
  • Musical Instrument Makers: 100
  • Painters, Structures and Fixtures: 92
  • Paper Workers: 106
  • Plasterers: 103
  • Pursemakers: 122
  • Roofers: 77
  • Ropemakers: 73
  • Rugmakers: 72
  • Saddlers: 129
  • Scabbardmakers: 155
  • Scalemakers: 73
  • Scientific, Surgical, and Optical Instrument Makers: 46
  • Sculptors, Structures and Fixtures: 67
  • Shoemakers: 71
  • Soap and Tallow Workers: 254
  • Tailors: 536
  • Tanners: 90
  • Upholsterers: 113
  • Watchmakers: 99
  • Weavers: 206
  • Whitesmiths: 58

Merchants

  • Adventuring Goods Retellers: 51
  • Arcana Sellers: 48
  • Beer-Sellers: 97
  • Booksellers: 118
  • Butchers: 185
  • Chandlers: 185
  • Chicken Butchers: 188
  • Entrepreneurs: 75
  • Fine Clothiers: 172
  • Fishmongers: 181
  • Florists: 44
  • Potion Sellers: 120
  • Resellers: 289
  • Spice Merchants: 97
  • Wine-sellers: 154
  • Wheelwright: 114
  • Woodsellers: 71

Service workers

  • Bakers: 314
  • Barbers: 336
  • Coachmen: 111
  • Cooks: 301
  • Doctors: 155
  • Gamekeepers: 113
  • Grooms: 63
  • Hairdressers: 213
  • Healers: 209
  • Housekeepers: 241
  • Housemaids: 362
  • House Stewards: 206
  • Inns: 68
  • Laundry maids: 136
  • Maidservants: 278
  • Nursery Maids: 142
  • Pastrycooks: 241
  • Restaurateur: 268
  • Tavern Keepers: 344

Specialized Laborer

  • Ashworkers: 105
  • Bleachers: 67
  • Chemical Workers: 42
  • Coal Heavers: 136
  • In-Town Couriers: 157
  • Long Haul Couriers: 181
  • Dockyard Workers: 157
  • Gas Workers: 35
  • Hay Merchants: 58
  • Leech Collectors: 209
  • Millers: 176
  • Miners: 185
  • Oilmen and Polishers: 114
  • Postmen: 157
  • Pure Finder: 94
  • Skinners: 213
  • Sugar Refiners: 41
  • Tosher: 114
  • Warehousemen: 258
  • Watercarriers: 146
  • Watermen, Bargemen, etc.: 219

Skilled Laborers

  • Accountants: 89
  • Alchemist: 108
  • Clerk: 160
  • Dentists: 71
  • Educators: 193
  • Engineers: 102
  • Gardeners: 73
  • Mages: 54
  • Plumbers: 77
  • Pharmacist: 84
  • Professors: 31
  • Scientists: 54
  • Wizards: 32

Civil Servants

  • Adventurers: 70
  • Bankers: 105
  • Civil Clerks: 157
  • Civic Iudex: 78
  • Consultants: 47
  • Exorcist: 176
  • Fixers: 86
  • Kami Clerk: 146
  • Landlords: 140
  • Lawyers: 86
  • Legend Keepers: 120
  • Militia Officers: 724
  • Monks, Monastic: 219
  • Monks, Civic: 241
  • Historian, Oral: 157
  • Historian, Textual: 83
  • Policemen, Sheriffs, etc.: 160
  • Priests: 278
  • Rangers: 97
  • Rat Catchers: 115
  • Scholars: 113
  • Spiritualist: 124
  • Slayers: 41
  • Storytellers: 284
  • Military Officers: 241

Cottage Industries

  • Brewers: 213
  • Comfort Services: 278
  • Enchanters: 81
  • Herbalists: 81
  • Jaminators: 226
  • Needleworkers: 241
  • Potters: 118
  • Preserve Makers: 226
  • Quilters: 103
  • Seamsters: 314
  • Spinners: 201
  • Tinker: 81
  • Weaver: 213

Artists

  • Actors: 76
  • Architects: 28
  • Bards: 113
  • Costumers: 43
  • Dancers: 87
  • Drafters: 47
  • Engravers: 57
  • Fine Furniture Carpenters: 34
  • Glaziers: 75
  • Inlayers: 67
  • Musicians: 241
  • Painters, Art: 36
  • Playwrights: 77
  • Sculptors, Art: 64
  • Wood Carvers: 258
  • Writers: 249

Produce Industries

  • Butter Churners: 258
  • Canners: 201
  • Cheesmakers: 278
  • Ice Merchants: 32
  • Millers: 157
  • Picklers: 120
  • Smokers: 92
  • Stockmakers: 80
  • Tobacconists: 111
  • Tallowmakers: 168

27538 of Dá̌s Cûntʰǖmä Éer's population work within a Foundational Occupation.

39107 of Dá̌s Cûntʰǖmä Éer's population do not work in a formal occupation, but do contribute to the local economy. 5795 (8%) are noncontributers.

Points of Interest

Dá̌s Cûntʰǖmä Éer is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Dá̌s Cûntʰǖmä Éer. One of Dá̌s Cûntʰǖmä Éer's local festivals commemorates this miracle.

History